Publications
- R. Ferdous, F. M. Kifetew, D. Prandi, I. S. W. B. Prasetya, S. Shirzadehhajimahmood, A. Susi. Search-based automated play testing of computer games: A model-based approach. 13th International Symposium, SSBSE 2021. doi:10.1007/978-3-030-88106-1_5.
- R. Ferdous, C. Hung, F. M. Kifetew, D. Prandi, A. Susi. EvoMBT. 15th IEEE/ACM International Workshop on Search-Based Software Testing (tool competition), SBST@ICSE 2022. doi:10.1145/3526072.3527534.
- Prasetya, I.S.W.B., Pastor Ricós, F., Kifetew, F.M., Prandi, D., Shirzadehhajimahmood, S., Vos, T.E., Paska, P., Hovorka, K., Ferdous, R., Susi, A. and Davidson, J., 2022, November. An agent-based approach to automated game testing: an experience report. In Proceedings of the 13th International Workshop on Automating Test Case Design, Selection and Evaluation (pp. 1-8). doi.org/10.1145/3548659.3561305
- Vos, T. E., Aho, P., Pastor Ricos, F., Rodriguez Valdes, O., & Mulders, A. (2021). testar-scriptless testing through graphical user interface. Software Testing, Verification and Reliability, 31(3), e1771. doi.org/10.1002/stvr.1771
- Pastor Ricós, F. (2022). Scriptless Testing for Extended Reality Systems. In International Conference on Research Challenges in Information Science (pp. 786-794). Springer, Cham. doi.org/10.1007/978-3-031-05760-1_56
- Mulders, A., Valdes, O.R., Ricós, F.P., Aho, P., Marín, B., Vos, T.E.J. (2022). State Model Inference Through the GUI Using Run-Time Test Generation. In: Guizzardi, R., Ralyté, J., Franch, X. (eds) Research Challenges in Information Science. RCIS 2022. Lecture Notes in Business Information Processing, vol 446. Springer, Cham. doi.org/10.1007/978-3-031-05760-1_32
- I. S. W. B. Prasetya, Fernando Pastor Ricós, Fitsum Meshesha Kifetew, Davide Prandi, Samira Shirzadehhajimahmood, Tanja E. J. Vos, Premysl Paska, Karel Hovorka, Raihana Ferdous, Angelo Susi, and Joseph Davidson. 2022. An agent-based approach to automated game testing: an experience report. In Proceedings of the 13th International Workshop on Automating Test Case Design, Selection and Evaluation (A-TEST 2022). Association for Computing Machinery, New York, NY, USA, 1-8. doi.org/10.1145/3548659.3561305
- Ansari, Saba Gholizadeh, et al. “An Appraisal Transition System for Event-Driven Emotions in Agent-Based Player Experience Testing.” International Workshop on Engineering Multi-Agent Systems. Springer, Cham, 2021.
- Ansari, Saba Gholizadeh. “Toward automated assessment of user experience in extended reality.” 2020 IEEE 13th international conference on software testing, validation and verification (ICST). IEEE, 2020.
- Fernandes, Pedro M., Jonathan Jørgensen, and Niels NTG Poldervaart. “Adapting Procedural Content Generation to Player Personas Through Evolution.” 2021 IEEE Symposium Series on Computational Intelligence (SSCI). IEEE, 2021.
- Fernandes, Pedro M., Manuel Lopes, and Rui Prada. “Agents for automated user experience testing.” 2021 IEEE International Conference on Software Testing, Verification and Validation Workshops (ICSTW). IEEE, 2021.
- Veloso, Carolina, and Rui Prada. “Validating the plot of Interactive Narrative games.” 2021 IEEE Conference on Games (CoG). IEEE, 2021.
- Concepts behind agent-based automated testing: Aplib: Tactical Agents for Testing Computer Games I. S. W. B. Prasetya, Mehdi Dastani, Rui Prada, Tanja E. J. Vos, Frank Dignum, Fitsum Kifetew, in Engineering Multi-Agent Systems workshop (EMAS), 2020
- I. S. W. B. Prasetya, Fernando Pastor Ricós, Fitsum Meshesha Kifetew, Davide Prandi, Samira Shirzadehhajimahmood, Tanja E. J. Vos, Premysl Paska, Karel Hovorka, Raihana Ferdous, Angelo Susi, and Joseph Davidson. 2022. An agent-based approach to automated game testing: an experience report. In Proceedings of the 13th International Workshop on Automating Test Case Design, Selection and Evaluation (A-TEST 2022). Association for Computing Machinery, New York, NY, USA, 1-8. doi.org/10.1145/3548659.3561305.